Played 10th June 2018
“We are taking you back to September 20th 1863. You are Jacob Grins apprentice and aspiring author called Lewis Carol. Jacobs sanity and health has been deteriorating fast over the past few months making It almost impossible for him to finish the 8th edition to his stories, let alone stay in this reality. Jacob only has 60 minutes’ left before his time runs out. The only way to finish the stories for him is to go into Jacobs imagination yourself, retrieve the remaining 4 unfinished tales and get back out. Be careful because if you are inside his mind when he passes on you too will suffer the same fate!”
Victoria gave us a warm welcoming to Cornwalls Great Escapes, we were a little early but she didn’t mind as we had a chat about escape rooms. Victoria gave us the usual health and safety briefing, then showed us to our room.
Room Set Up
The room was dark, candles, lanterns and books everywhere, at first it was difficult but soon our eye adjusted. There is minimal decoration except for the books, a few pieces of furniture to represent a study. The room would be snug for the maximum team size however as the game moves on there is plenty of space and light.
The game require a lot of searching at first, with little lighting (as electric hadn’t been invented in 1863) it proved difficult but it wasn’t all bad. In this room we were told we can move furniture around, usually you aren’t allowed to move big objects like this so it was different for us and we created a lot of mess. Its mainly a linear game with some parts non linear but that’s all part of the challenge. Puzzles were generally observational, logical and cryptic, there is a physical aspect but only a small part of the game.
Clues were given by a walkie talkie. The best part was at the brief when the host explained that sometimes nearby boats like to change onto the channel to interfere and get involved playing tricks.
57 Minutes 9 Seconds
Our Overall Rating
We both loved this game, it had an element of fun and gave the wow factor at some points. Victoria and her family have put together a really we thought room using real historical facts to create the games plot, which is an aspect we loved about the room. The only thing we didn’t like is the amount of padlocks and how hard the game was, some parts can be changed to simplify the game to make it more fun for people. We would recommend teams of 4-5 to play as it leaves enough space for everyone but would be enough people to help out. Both experienced teams and newbies would like this room but newbies could struggle a bit, with unlimited clues they can always ask for assistance.
2 Players £40
3 Players £50
4 Players £60
5 Players £72.50
6 Players £84
7 Players £98