Nerve Klinik

CC63559F-3E51-4111-B332-AB026819758C

Played October 7th 2018

Theme

“Your friend Sarah Jones had been looking into a way of making quick money and decided to take part in an experiment for a new drug at Dr Greuber’s clinic. Since Sarah left you haven’t heard from her so have decided to head over to the clinic to check that everything is okay. Upon entering, it’s very clear that Dr Greuber doesn’t run a normal clinic! He doesn’t appreciate unwanted visitors and is said to have laid traps around his workplace to gas potential victims if they aren’t clever and brave enough to escape within 60 minutes!”

Host

Firstly I (Laura) would like to thank Break Escape & James for accommodating my wimpiness and actually making Nerve Klinik a little comical for me.

Our host for this game was James, as Laura isn’t overly keen on scary or creepy games it was pre-agreed that the jump scares would be toned down and not directed at Laura our host was very understanding putting her more at ease.

Room Set Up

The game is set in the clinic of Dr Grueber, this room has been decorated really well with all of the props in keeping with the plot of the story. The room size is a little of the small side as you begin the game but as you progress will open up, plenty of space for the maximum sized team of 6. The lighting in the room is dark at times, but this all adds to the intensity and immersion.

Game Play

This is a linear game which flowed well, the puzzles have been incorporated into the game very well utilizing the props around the room. There is a little bit of searching to do in this game, so be prepared to put your hands in all kinds of places. Puzzles are mainly logical, observational and a good old fashioned jigsaw. As a horror type game Break Escape have done a very good job at creating a sense of urgency throughout as you play, you are on tender hooks anticipating what is likely to happen next.

Clue System

Clues were given by ghosts they either hinder or help you, its your choice whether you listen.

Escape Time

54 minutes 23 seconds

Our Overall Rating

Puzzles ★★★★

Immersion ★★★★

Difficulty ★★★☆☆

Wow Factor ★★★★

Overall Experience ★★★★

Overall we both really enjoyed nerve klinik, Becky really loved the creepy and gruesome element to the game and even Laura after having had an initial meltdown, really enjoyed this game too. Laura in the end actually felt like she could have coped with a little more scares, but we both know that’s not true. The guys at Break Escape we so warm and welcoming and made our experience of playing this and their other games so enjoyable. Although we played the toned down version of this game the lighting and sound effects kept us on edge throughout the 60 minutes. After our game we had a little back stage tour and James shared stories of scares they had incorporated in to previous games.

Price

peak

Monday-Friday after 6pm, Saturday and Sunday

2 Players   £50

3 Players   £60

4 Players   £70

5 Players   £80

6 Players   £90

off peak

Monday-Friday before 6pm

2 Players   £45

3 Players   £55

4 Players   £65

5 Players   £75

6 Players   £85

Break Escape Nerve Klinik Website

69e474d4-c5c2-4ad7-a42a-7423208a1d23.png

ReactorVate

xx.jpg

Played October 5th 2018

Theme

“Your Great Uncle was once a leading scientist known for developing state of the art nuclear technology. In central Europe, during the late 1970’s, one of his experimental reactors went into meltdown as soon as it was activated, causing one of the most catastrophic disasters in modern history.

The government blamed him for the event, stating that his reactors were not safe to begin with, he was imprisoned for life and remains locked up to this day.
After receiving a letter from prison you have reason to believe he was framed by a fellow scientist and that the original reactor was tampered with.

Your only option is to break into an abandoned power plant located in rural Russia, find a second inactive reactor and start it up. If it is fully functional then you may just have the evidence to free an innocent man. If your Great Uncle is lying, then you may need to run for your life!

Host

Our host Jess was lovely, some of the staff recognized us from our last trip back in May 2018. We had a usual chat about rooms we’ve been doing before being led to our room, given the funny health and safety brief and the story line to our game.

Room Set Up

The room is exactly how we imagined for an old Russian nuclear plant, the sound effects complemented the room perfectly. With all Escapologic’s games Simon really pays attention to the finer details to create immersive sets. The room would easily fit the maximum team size and more.

Game Play

We got off to a bumbling start which happens every time we play an Escapologic game as you need to forget about what happens in a ‘typical’ escape room, however with a nudge we were on our way. The game flowed well being completely linear, with a mixture of logical, physical and cryptic puzzles with not a padlock in sight. You really need to work as a team for this game with effective communication.

Clue System

Clues were given over the sound effects.

Escape Time

54 minutes 44 Seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★★★

Difficulty ★★★★

Wow Factor ★★★★★

Overall Experience ★★★★★

WOW… that’s the only statement needed, this game has a perfect balance of physical and mental challenges to get stuck in. We had an amazing time playing with some “oh no” moments, laughs and adrenaline rushes. As always Escapologic’s sets are perfect with creative puzzle designs with out of the box thinking. This was our first game at the Leicester branch, we were looking forward to playing operation Magnus and chronos The game is well worth a trip, adults and older children would have fun just like we did.

Price

Off Peak

Monday-Thursday 11.30am-8.30pm

2 Players   £40

3 Players   £57

4 Players   £70

5 Players   £80

Peak

Friday-Saturday 10am-8.30pm, Sunday 10am-7pm

2 Players   £50

3 Players   £69

4 Players   £84

5 Players   £100

Escapologic Reactorvate Website

dcc22f91-310e-4ff5-a6ec-1b8a6e7ce24e.png

Carfax

9e0a1ad0-86b3-4325-b1a9-65dfb187d0b2.jpeg

Played October 6th 2018

Theme

” Your eyes begin to focus through the dull light. The croak and groan of the Russian cargo ship, The Demeter, makes you feel uneasy. You sense that a terrible event has occurred – the crew are missing, presumed dead. Only the body of the Captain is later recovered, found horrifically bound to the helm of the vessel. You have been called upon by Professor Abraham Van Helsing, the noted Dutch Metaphysician and his former student, Dr. John Seward whom’s patient, the aristocrat – Lucy Westenra, is presenting a series of bizarre symptoms. She seems to be drawn under the power of an unknown force which yolks her strength, day by day. What is causing her decline and could it be in some way connected to the eery appearance of the deserted ship upon Whitby’s shore? Only you can find the truth!”

Host

Our hosts Nick and Laura were fantastic, it was a bit of a cold wet day but we were soon greeted by warmth and smiles. We had a long chat about escape rooms especially about the quality of escape rooms around Nottingham. Laura then led us down to our doom to give us the health and safety briefing.

Room Set

Carfax is situated in the caves under Nottingham city center. The set of this game is decorated very well and the use of space is impressive. We weren’t sure what to expect from this game but we were wowed as we moved through the game. Everything in this game has been built to look as authentic as possible which we loved. You can tell lots of thought and care had been put into this game to make it the best it can be, which is difficult having to work around the oddly shaped walls of the cave.. There is enough space in this game for the maximum team size of 5.

Game Play

This is a linear game which has a mixture of logical, code breaking and observational puzzles. There is a little bit of a scavenger hunt which Laura really enjoys. This game is very fluid. All of the puzzles compliment the theme really well which was great for the immersive factor in the game. The locks in the room were mainly key openings which is relevant to the games set.

Clue System

Clues were given by a eerie voice over the sound effects.

Escape Time

54 minutes 49 seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★★★

Difficulty ★★★★

Wow Factor ★★★★★

Overall Experience ★★★★★

During our last trip to Nottingham we heard about this game which at the time was still being built. We were very excited to play as we had been on a tour of the caves and were intrigued to find out how this space could be used to incorporate an escape game. We both really enjoyed playing this game. The design of the set, mixed with the props, sound effects and story line fully immersed us; giving a really exciting but slightly eerie feel to the game, that really kept us in suspense of what was to come next. This game exceeded our expectations and we would recommend anyone to play this game if they are in the area. Nick and Laura are so nice and we are looking forward to visiting again when the next room is built.

Price

off peak

Wednesday-Thursday

2 Players   £40

3 Players   £55.50

4 Players   £68

5 Players   £80

peak

friday-sunday

2 Players   £50

3 Players   £67.50

4 Players   £80

5 Players   £95

Cave Escape Carfax Website

047441a7-2a9a-443b-a2a8-bb9c35540d55-e1537442897453.png

Operation Magnus

xx

Played October 5th 2018

Theme

“The year is 1942, World War 2 rages on. You are an elite spy deep undercover at the operations bunker of the infamous splinter cell group known as SPYKE. The group has reached an agreement with the mysterious Magnus, an aerospace engineer, and he has agreed to develop a new super weapon that could change the tides of war and leave devastation in its wake.

After months on a covert operation an assault on the base has left you free to finally gather the intel needed on the inner workings of this weapon and ascertain the technology for the allied forces.

Your only line of communication is a fellow agent who has been placed amongst SPYKE’s ranks for this very moment, they will be on hand to assist you throughout the mission but must do so without blowing their cover.

This could truly be the turning point of the war; The Allied forces, the Resistance and even the fate of the world, rests on your shoulders. Godspeed agent.”

Host

Our host Jess took us to our room after ReactorVate and gave us the funny health and safety briefing along with the plot to our room.

Room Set Up

This game utilizes the space really well, it can be a squeeze at times but after all you are in a bunker and space is always limited, a team of 5 would just be able to manage without getting on top of each other. We tend to stay away from war themed rooms as you find they pretty much have the bare minimum in them, with no decoration and poor lighting however this isn’t the case, the room was full of items and decoration was on point.

Game Play

The game has a nice flow with a few stumbling blocks for us on the way, you really need to wade through the props and have a proper search, we recommend you keep items organised when rummaging. Teamwork as always plays a key part, you need some active listening skills for this game or a ridiculously good memory. The game involves, logical, observational and mental puzzles, with no padlocks or if you are like Becky just take things apart to get through (please don’t)

Clue System

Clues are given over the phone.

Escape Time

46 minutes 37 Seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★☆☆

Difficulty ★★★☆☆

Wow Factor ★★★★

Overall Experience ★★★★

We had a blast playing Operation Magnus with a fun fueled surprise, sorry no spoilers. The game flow was great however our brains were mashed, due to doing to many rooms, we are getting too old. Becky found a hack that only 1 other person has done, but they were an engineer, which meant we skipped a step but it didn’t hinder our game flow at all. Escapologic never fail to deliver a fantastic room, we would highly recommend anyone who hasnt played this room to give it a go.

Price

Off Peak

Monday-Thursday 11.30am-8.30pm

2 Players   £40

3 Players   £57

4 Players   £70

5 Players   £80

Peak

Friday-Saturday 10am-8.30pm, Sunday 10am-7pm

2 Players   £50

3 Players   £69

4 Players   £84

5 Players   £100

Escapologic Operation Magnus Website

215AE0FD-B712-4A4F-A248-EE8D64A46C99

Monosphere

a9481984-bcea-4710-a4cf-62a720dd0282.png

Played October 5th 2018

Theme

“After a monotonous 9 to 5 shift, you get home and look around, deciding that you need a change so you call up a few friends and arrange to do something exciting. How about that new ‘escape room’ thingy that just opened near the town? The posters look stimulating and it’s had great reviews! Everyone agrees that it’s a good idea so you decide to book in and a few days later you are standing in the blackened void that is the Trapp’d reception eagerly waiting.

You have decided to try ‘The Monosphere’ room which promises to be a crazy, mind-bending psychoactive experience all rolled into one fascinating room. What you don’t realise, however, is that the government are actually using this room to test a new form of mind-modification to try and create the ‘perfect utopia’ within society – a sort of brain-washing totalitarian epidemic, if you will. Anyone who attempts this ‘escape room’ unconsciously falls into a passive stupor of compliance and conformity… Do not let this be you! Figure out a way to escape without alerting anyone to your recognition of the untold activities being performed within this room. Trapp’d in with 60 minutes to escape… before you lose your mind!”

Host

Our host Dan was so nice, he gave us a very warm welcome. You could tell he really enjoyed his job as we had to tear our selves away at the end of the game to get to trapp’ds other location to play Exordium

Room Set Up

Before entering the game our host put blind folds on us and led us into our game.  Once our game had started we were aloud to take them off what we saw was mind boggling, optical illusions which were mind bending covered the room. There was minimal props and the space is big enough for the maximum sized team of 6.

Game Play

This is a linear game which really test your senses, the optical illusions played tricks on our minds at times but this added to the fun of the game. Puzzles in this game mainly are observational and use padlocks, the games flow started well however we got a little stuck in the middle of the game, which was a little frustrating.

Clue System

Clues were given by our host via a …..

Escape Time

53 minutes 30 seconds

Our Overall Rating

Puzzles ★★★☆☆

Immersion ★★★☆☆

Difficulty ★★★☆☆

Wow Factor ★★☆☆☆

Overall Experience ★★★☆☆

Mono sphere was a very different to any game we had played before in the sense of the games setting. We enjoyed this game and loved our host Dan. This was our first experience playing a trapp’d game so we were really looking forward to our visit to billing aqudrome.

Price

Tuesday-Thursday

2 Players   £39

3 Players   £49

4 Players   £59

5 Players   £69

6 Players   £79

Friday-sunday

2 Players   £49

3 Players   £59

4 Players   £69

5 Players   £79

6 Players   £89

Trapp’d Rooms Website

5b2dd2fe-a3d1-4e93-8b0d-c8276b9068f1.png

Exordium

99F67959-825B-48AD-90B3-980141A41EDD

Played October 5th 2018

Theme

“They say humans have inhabited earth for thousands of years. They are wrong. Humans have slowly been destroying earth for thousands of years, exhausting this once peaceful planet and everything that lived in harmony with it. 50 years ago, the predictions were publicised, earth would be in ruin and extinction would close in on us. But no one took notice. A blind eye cast towards the ‘experts’ and our trends continued. Overpopulation, nuclear atomic wars, engineered disease. All very real threats we regret to ignore. So wrapped up in universal destruction; deforestation caused by agriculture, driving catastrophic climate change and ultimately, global warming were the cause of our debilitation. Things we were subconsciously aware of but chose to ignore. We chose to destroy our beautiful home and now, the reckoning is upon us.

As you gaze out of the window across the desolate badlands, the skies burn a flaming blend of exquisite reds. The ground beneath you has completely shattered from the shrunken ozone layer. Long, connected fractures creep out for as far as the eye can see. The vivid green trees and lush, spongey grass seems but a fading memory now. It is a mystery to you, how this once thriving ecosystem can be the object of such an injurious holocaust. It has a kind of exclusive beauty about it… you wonder how it could simultaneously be so deadly.

Your brows furrow in concerned frustration at the planetary cataclysm your kind has managed to provoke. The second chance you are about to retrieve feels undeserved. There is talk of a Tetrahedron concealed within the landscape on planet Mars. You and your team of NASA scientists have been studying it for a copious amount of lengthy years and believe it may have the ability to reverse cataclysmic climate change with the help of supernatural geoengineering. It’s a long shot, but it’s the only option.

All suited up and strapped in, you sit nervously in the launch shuttle and ponder possibilities. Your mission is clear; obtain the Tetrahedron and fire it back to earth where the other scientists will begin initiation. A countdown begins on the screen in front of you and the shuttle begins hum and shake. You take a deep breath and implore the adrenaline to keep you going. No one has any idea of what to expect. Very few people have been to Mars before and there isn’t exactly an instruction manual. Initiative and logic will be your biggest assets from here on out… the future of humankind depends completely on you!”

Host

Our host Riley greeted us and led us to the room where he gave us a health and safety brief before our game began.

Room Set Up

The set was impressive and decorated well with rooms overlooking the most interesting part of the set but unfortunately you didn’t get to explore. The game starts a little small but will quickly open up once the game commences, this game would adequately fit the maximum sized team of 6.

Game Play

This was a very linear game, with a nice mix of logical, memory, and observational puzzles. The game had a good flow although we got a little lost at one point, but we’re soon back on track with a little nudge. Puzzles were well infused into the game and fit the theming well.

Clue System

You were able to ask for clues by calling out, clues were given by the host over the sound system.

Escape Time

42 Minutes 22 Seconds

Our Overall Rating

Puzzles ★★★☆☆

Immersion ★★★☆☆

Difficulty ★★★☆☆

Wow Factor ★★★☆☆

Overall Experience ★★★☆☆

This game was well presented although it was a shame the central part of the set wasn’t incorporated into the game. With just the two of us there was a lot of running around to do with we didn’t mind that much about because we like quite active games.

Price

Tuesday-Thursday

2 Players   £39

3 Players   £49

4 Players   £59

5 Players   £69

6 Players   £79

Friday-sunday

2 Players   £49

3 Players   £59

4 Players   £69

5 Players   £79

6 Players   £89

Trapp’d Rooms Website

FFB3BE21-4CB7-4DBD-9940-14D24B660A9D

 

The Book Of Secrets

2B593DD6-EFC8-4D4B-8D13-1DC3B921F400

Played October 4th 2018

Theme

“On New Years Eve 1999 top magician and magic inventor Alistair Wilson vanished from a glass box, never to be seen again. No-one knows why or even how he vanished. You and your team have one hour to solve the mystery and to find his famous Book of Secrets before his former home is demolished. Can you get into the mind-set of this master magician? Can you work out his secrets? And before the building is destroyed can you find his much-prized book?”

Host

Our host Sophie was lovely, she was very chatty and welcoming. She took us through the health and safety brief, we were given hard hats and taken to our room.

Room Set Up

The room was very well decorated and everything you would expect a magicians house to look like. The room size is quite big, and would be enough for the maximum sized team of 7. This room consists of mainly coded padlocks.

Game Play

This was a non linear game, with quite a lot of puzzles to complete in the 60 minutes. Puzzles were varied and consisted of observational, a little problem solving, mathematical puzzles and an added bit of magic! The game had a really go flow and all of the puzzles complimented the theme really well.

Clue System

Clues were given via a tv screen.

Escape Time

We failed but we weren’t far off with 60 minutes 22 Seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★☆☆

Difficulty ★★★★★

Wow Factor ★★★★

Overall Experience ★★★★

Overall we had a really good time playing The book of secrets. Although there was a lot to do in the 60 minutes for the 2 of us we had lots of fun. The room was very interesting, well decorated and set out with lots to explore and complete. This is a really good room for larger teams as you are able to split up to different parts of the room, but experienced smaller groups would also do well. This was the first game we have played at Clue adventures and was the perfect introduction, we were super excited for our next game 2tickets 2ride

Price

2 Players   £70

3 Players   £96

4 Players   £120

5 Players   £140

6 Players   £156

7 Players   £168

Clue Adventures’s The Book Of Secrets Website

C6C454A9-245D-4376-9EB0-D9F064E94FBF

2tickets 2ride

CDAE9CD4-A0EE-407F-A6A9-84119A627F82

Played 4th October 2018

Theme

“Race the clock in this action packed two player game set underneath London. As you try and solve the puzzles that have been left for you, you also need to try and stop London from being destroyed.”

Host

After finishing The Book Of Secrets Paul came down to meet us and led us to the room. Paul is a keen enthusiast himself so we had lots to talk about. He went through the necessary health and safety brief, then took us to the Lizzy line platform.

Room Set Up

This was a very compact room but decorated how you would expect a tube platform to look. It was well lit with plenty of floor space for the two of us. Directly under the game there is an active tube line which gave the game a very immersive element. The use of space in this room is utilized incredibly well.

Game Play

This is a linear game that flows very well. Puzzles are a mixture of logical, observational, and a couple math problems which kept Becky busy. During the game you wear headsets, this enables you to hear your host and also each other. Although it gave an immersive element to the game, it also made Laura sound like she’d had a couple too many drinks, which was comical at times.

Clue System

Clues were given by our host through a headset which you wear during the game.

Escape Time

53 Minutes 3 Seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★★

Difficulty ★★★☆☆

Wow Factor ★★★★

Overall Experience ★★★★

As we are a team of two, 2tickets 2ride has been on the top of our list since we began playing escape rooms last July, so the first chance we had to play this game we jumped on and we weren’t disappointed. This was a very exhilarating game which was very immersive, the combination of the story line, visuals and sounds throughout the game gives you a certain sense of urgency which kept us on out toes. We both love a game that ties surrounds or history into the theme and story line and this game has it all. We would highly recommend this game to anyone who would like to play it. We had such a great time at clue adventures and we will be back on our next London trip to play Gangsters Treasure

Price

2 Players   £70

Clue Adventures 2Tickets2Ride website

0D64C7F3-F878-4FAB-953E-83B3C91FA500

Poppa Plocks

DB382DF8-6371-4983-A3F2-D548542AB2C1

Played October 3rd 2018

Theme

“This bonkers escape room game takes place within secret rooms of The Depot pub in Islington, guaranteed to provide you and your team with a whole lot of fun and silliness as you take on the 60 minute challenge of the twisted toy-maker Poppa Plock.
Guided by Oki, the outrageous ventriloquist dummy, your team must complete Plock’s penultimate creation by taking on the crazy clues, contraptions and characters within.”

Host

After standing in a very cosy bar for a short while we noticed our host Wynn, we approached him, introduced ourselves and then he marched us (literally!) upstairs to our game. Wynn was a fabulous host, he done really good job at trying to get our energy going before we began the game and gave us the most comical health and safety we’ve encountered.

Room Set Up

This was a dimly lit room with parts that are quite dark. The room was decorated how you would expect a creepy toy workshop to be, with a range of toys which evoked a little nostalgia between the two of us. The room was a very good size and would fit the maximum team of 6 very comfortably.

Game Play

This was a very linear game with a nice diagram which gave you an idea of what to tackle next. Puzzles were a range of skill, observational, and logical. The game had a nice flow, incorporating the theme and props in the room really well. Although we did hit a stale patch at one point during the game, we were soon back on track with a little nudge. This game mainly used coded padlock with a few magnetic locks dotted about. This game has the most unusual ending, Becky had no idea what was happening but Laura managed to save the day.

Clue System

Clues were given by poppa plock who had a bit of a foul mouth at times and on occasions we had a little help from Wynn who came and gave us a little hand.

Escape Time

59 Minutes 3 Seconds

Our Overall Rating

Puzzles ★★★☆☆

Immersion ★★★★

Difficulty ★★★☆☆

Wow Factor ★★★★

Overall Experience ★★★★

This was our first encounter with a live actor during a game, at first we were a little taken back by Wynn’s loudness, but soon warmed to him. This is a fun game which I would recommend anyone to try, although larger teams of 5-6 players may find themselves stuck for something to do at various points of the game. Without giving any spoilers the finale to this game was a great giving the ending a really good twist. The health and safety brief is very important so make sure you listen carefully.

Price

Friday-Saturday

2 Players   £70

3 Players   £84

4 Players   £108

5 Players   £130

6 Players   £150

sunday-Thursday

2 Players   £60

3 Players   £78

4 Players   £100

5 Players   £120

6 Players   £138

Handmade Mysteries Poppa Plock’s Website

1a726376-ffba-4dd2-82aa-7c9d90b2ee2f.png

Hangover Dèjá Brew

30f7bef8-fd82-4625-b20b-a0ad608eaec8

Played October 4th 2018

Theme

“Light shines through the hotel room curtains. Is it morning already? The stag do got a little out of hand last night – what even happened? You get up a little unsteadily and survey the scene; bottles everywhere, the rest of the group lying around you. But try as you might, you can’t find the groom anywhere. Panic sets in. You pick up the phone to try to reach his mobile but the line is dead. You try the door but the room is locked from the outside. You’re trapped. The only way out is to piece together the events last night through the clues around you, and solve your way out. With the wedding in less than 12 hours, can you find the groom and save the day? This escape room is strictly adults only, so be prepared for things to get a little spicy!”

Host

Our host Simon was very enthusiastic, he was new to the job however he already had such passion, defiantly an escape room enthusiast in the making. We had a chat about rooms we’ve completed, given our brief and then led to our hen party suite.

Room Set Up

There is plenty of space in this game for the maximum sized team of 5, the rooms are dimly lit but this is in keeping with the theme of the game. The rooms are sparsely decorated but everything in here has a purpose. Some of the decor is a little risky for sensitive people as its very sexualised.

Game Play

This is game is slightly non linear at the start however becomes liner around mid way through.. It was a bit of a scavenger hunt, completing puzzles in order to gain pieces for a bigger task. The game had good flow, We did get a little stuck during one part of the game but with a gentle nudge from our host we were back on track again. This game is fully automated bar one padlock. Puzzles consist are mainly observational and all very logical. There is one puzzle that you have to listen carefully and another which showcased Laura’s incredible off toned singing (or do dooo doo-ing) which has us laughing so hard we had to just take a little time out and compose ourselves.

Clue System

Clues were delivered by text.

Escape Time

51 Minutes 53 Seconds

Our Overall Rating

Puzzles ★★★★★

Immersion ★★★★★

Difficulty ★★★☆☆

Wow Factor ★★★★★

Overall Experience ★★★★★

We had such a fun time playing this game, I don’t think we have ever laughed so much as we did during one puzzle, but this is defiantly a game to avoid if you are a little uncomfortable with nudity and sexual references. AIM escape have put together a really good room that incorporates all of the props into the puzzles which fit the theme and story line incredibly well. As it’s slightly non linear larger teams wouldn’t be stuck for things to do but for smaller teams there is enough to keep you busy for a good chunk of your 60 minutes. We will be talking about this room for a long time as we had so much fun, we defiantly recommend trying out this game and we are looking forward to returning soon to play their other games on offer.

Price

Off peak times

Monday – Friday 9.00-17.59

2 Players   £60

3 Players   £90

4 Players   £120

5 Players   £150

Peak times

Monday – Friday 18.00-23.00 and Saturday, Sunday.

2 Players   £80

3 Players   £120

4 Players   £160

5 Players   £200

AIM Escapes Rooms website

ef768837-9462-4890-b5e1-ea68a4cc3ace.png